.. A scene that I was working for some time now .. It's still a work in progress.. But before I start texturing it, I want to gather some information about the model. Tell me what do you guys think about it.. C&C would be most apreciated..
Well, let me say first that it's mad awesome.
But I don't quite know what I'm looking at, what is the front?
And it looks like that big arm think to the right is attached to the top and the "hip" of the creature.
But anyway, It rocks, what did you use for modeling/rendering?
tomikari: this guy si like trying to put some shade over his big eye in the center I guess this should be the front... In final version it wont be able to do such stuff with its arms.. It's just that I wanted to make him a little humane or smothing.. to ad mor character...
I can't give a proper critique, don't have the time, but here are a few thoughts:
- because of the wide stance of the tripod, this guy looks immoble. If he tries to lift one of his legs, he'll fall over. He either needs a fourth leg, or feet of some sort which would maintain balance on only two of the legs. It's extremely difficult to imagine the mobility motion here.
- an extra leg would probably look much less cool, so I'm thinking feet. an inwards-pointing foot from each leg might not look too bad, and would add enough stability so that he could at least pick up a foot. That done, where would he move it? if the leg simply moved towards/away from the body, he'd again be immobile; he couldn't go anywhere useful. (unless he did some sort of very unstable "jitterbug" motion.) there needs to be some side-to-side motion in the raised leg. That means that as he walks, the three legs will rotate laterally. It's probably a fascinating motion. It also demands that there's a central swivel joint between the "hips" and the "torso." Maybe that's there now...
- Structurally, the first bend beneath the hip looks entirely too weak. It's very difficult to imagine what transfers force from the hip to the foot through that very narrow joint. Given the mass of those feet, and the mass of the body, I really want to see some sort of further support. It's crude, but perhaps a hydraulic ram going from the hip to the "knee" (first major joint above the foot)
lots of points for general badassness. Sorry for the brevity, I have more to say but no time with which to say it. I've already been unproductive too long. Sorry.
I guess you didn't understand the full image concept.. Basically it's a momentum stance. The bug has 4 leg. It's just that now it is on its tiptoe or somthing. The it kinda tryes to block the sun so it could see better farther (I wrote in previouse comment that I wanted it to look a little more human) .. The unstability of this stans is esaily corrected. The robot doen't walk like that.. it walks alot more like normal bug...
If you are interested here are some more renders of this little fellah: [link] [link] [link] [link]
And yes.. I will feed back this image farther.. because (like I wrote in the deviation name it is a work in progress).. I really liked what you said about joints.. But unfortunattly it is not very easily uddjastible.. because.. this guy can pack it self to become a turret of some kind (still working on that)... Plus I don't want to make the legs too heavy.. Because I planned this robot as fast and very flexible. If I make the joints too thick I't won't be very fast... The size of a robot is double the size of abaraams tank ..
mmm don't remeber if there is anything else ask..
Thanks for comment.. got some new juices to digest
I guess you didn't understand the full image concept.. Basically it's a momentum stance. The bug has 4 leg. It's just that now it is on its tiptoe or somthing. The it kinda tryes to block the sun so it could see better farther (I wrote in previouse comment that I wanted it to look a little more human) .. The unstability of this stans is esaily corrected. The robot doen't walk like that.. it walks alot more like normal bug...
If you are interested here are some more renders of this little fellah: [link] [link] [link] [link]
And yes.. I will feed back this image farther.. because (like I wrote in the deviation name it is a work in progress).. I really liked what you said about joints.. But unfortunattly it is not very easily uddjastible.. because.. this guy can pack it self to become a turret of some kind (still working on that)... Plus I don't want to make the legs too heavy.. Because I planned this robot as fast and very flexible. If I make the joints too thick I't won't be very fast... The size of a robot is double the size of abaraams tank ..
mmm don't remeber if there is anything else ask..
Thanks for comment.. got some new juices to digest
Yeah, sorry, I thought that fourth leg was some sort of head attached at the top, sorry, that's my mistake. It makes a lot more sense now. Those other renders help a lot.
When I was mentioning the joints, I wansn't really referring to their ability bear the load, but to apply the force necessary to move. The three main joints of the leg form a triangle, which of course is immensely strong, but the legs only actually use two sides of it, meaning that an immense amount of force is being imparted through those joints. And it's all somehow contained in that small joint housing. I'm not saying it's an error, just that to me it looks a little undersized. But I'm amazed on a daily basis by the amount of weight supported by surprisingly thin tree branches, so my opinion ain't worth a whole lot.
When it walks as in render #5, does it raise one leg at a time, or two? Gun turrets like steadiness, right? So it wants three points on the ground at all times, but that doesn't go with quickness.
Again, this is a really awesome piece of work in any event. Just because I have some unresolved questions about how it bears a load and how it moves, doesn't mean it's not going to make a fantastic piece of art. I'm quite envious of your talent.
In other news, I just got accepted to this grad program: [link] so I'll get to spend my time looking at models like this, virtual worlds, storylines, graphics, etc... I can't wait! How did you learn to do this?
The 25 semi-finalists for our "Darksiders: Your Last Days" contest have been selected! The ultimate winners will be chosen by Joe Madureira, aka "Joe Mad" of Vigil Games. Check out the awesome semi-finalists to see who made the cut!
This newsletter was "born" back in March 2007, from a conversation between ~Lareth and =FrozenStarRo, who with the help of their friends *Iardacil and =Sylwiaa , wanted to make something to promote known and unknown photomanipulators alike here on DeviantArt. As of September 2009 =ImaginaryRosse joined the project and will be helping us out with the weekly choices. While things have changed over time, the essence of the newsletter is still the same. As of recent, the talented =Behana has joined us in bringing you this weekly newsletter and we are excited to have her on board. This is a special feature, with a selection of 50 manips from the past year that we loved.
Although `DEVlANT joined our community only a year ago, he's made sure to make his mark in as many ways as possible. From extensive bug testing around the site, to heading up the now infamous #devBUG Group, Martin's always eager to get involved. His inquisitive mind and enthusiastic personality is reflected in every part of the community which he reaches out to. Always eager to bring suggestions and feedback to us in a positive way, `DEVlANT shows a maturity way beyond his years. It's with great pleasure that we award very first Deviousness of 2010 t... Read More
Comments
Very great. O_o
At first look I thought It was real.
But I don't quite know what I'm looking at, what is the front?
And it looks like that big arm think to the right is attached to the top and the "hip" of the creature.
But anyway, It rocks, what did you use for modeling/rendering?
--
~~Tommy
mmm I made it in Softimage|XSI, mentalray.
--
- - -
ExanomatikusJoU'electicus solutes u
- because of the wide stance of the tripod, this guy looks immoble. If he tries to lift one of his legs, he'll fall over. He either needs a fourth leg, or feet of some sort which would maintain balance on only two of the legs. It's extremely difficult to imagine the mobility motion here.
- an extra leg would probably look much less cool, so I'm thinking feet. an inwards-pointing foot from each leg might not look too bad, and would add enough stability so that he could at least pick up a foot. That done, where would he move it? if the leg simply moved towards/away from the body, he'd again be immobile; he couldn't go anywhere useful. (unless he did some sort of very unstable "jitterbug" motion.) there needs to be some side-to-side motion in the raised leg. That means that as he walks, the three legs will rotate laterally. It's probably a fascinating motion. It also demands that there's a central swivel joint between the "hips" and the "torso." Maybe that's there now...
- Structurally, the first bend beneath the hip looks entirely too weak. It's very difficult to imagine what transfers force from the hip to the foot through that very narrow joint. Given the mass of those feet, and the mass of the body, I really want to see some sort of further support. It's crude, but perhaps a hydraulic ram going from the hip to the "knee" (first major joint above the foot)
lots of points for general badassness. Sorry for the brevity, I have more to say but no time with which to say it. I've already been unproductive too long. Sorry.
-PL-
I guess you didn't understand the full image concept.. Basically it's a momentum stance. The bug has 4 leg. It's just that now it is on its tiptoe or somthing. The it kinda tryes to block the sun so it could see better farther (I wrote in previouse comment that I wanted it to look a little more human) .. The unstability of this stans is esaily corrected. The robot doen't walk like that.. it walks alot more like normal bug...
If you are interested here are some more renders of this little fellah:
[link]
[link]
[link]
[link]
And yes.. I will feed back this image farther.. because (like I wrote in the deviation name it is a work in progress).. I really liked what you said about joints.. But unfortunattly it is not very easily uddjastible.. because.. this guy can pack it self to become a turret of some kind (still working on that)... Plus I don't want to make the legs too heavy.. Because I planned this robot as fast and very flexible. If I make the joints too thick I't won't be very fast... The size of a robot is double the size of abaraams tank
mmm don't remeber if there is anything else ask..
Thanks for comment.. got some new juices to digest
--
- - -
ExanomatikusJoU'electicus solutes u
I guess you didn't understand the full image concept.. Basically it's a momentum stance. The bug has 4 leg. It's just that now it is on its tiptoe or somthing. The it kinda tryes to block the sun so it could see better farther (I wrote in previouse comment that I wanted it to look a little more human) .. The unstability of this stans is esaily corrected. The robot doen't walk like that.. it walks alot more like normal bug...
If you are interested here are some more renders of this little fellah:
[link]
[link]
[link]
[link]
And yes.. I will feed back this image farther.. because (like I wrote in the deviation name it is a work in progress).. I really liked what you said about joints.. But unfortunattly it is not very easily uddjastible.. because.. this guy can pack it self to become a turret of some kind (still working on that)... Plus I don't want to make the legs too heavy.. Because I planned this robot as fast and very flexible. If I make the joints too thick I't won't be very fast... The size of a robot is double the size of abaraams tank
mmm don't remeber if there is anything else ask..
Thanks for comment.. got some new juices to digest
--
- - -
ExanomatikusJoU'electicus solutes u
When I was mentioning the joints, I wansn't really referring to their ability bear the load, but to apply the force necessary to move. The three main joints of the leg form a triangle, which of course is immensely strong, but the legs only actually use two sides of it, meaning that an immense amount of force is being imparted through those joints. And it's all somehow contained in that small joint housing. I'm not saying it's an error, just that to me it looks a little undersized. But I'm amazed on a daily basis by the amount of weight supported by surprisingly thin tree branches, so my opinion ain't worth a whole lot.
When it walks as in render #5, does it raise one leg at a time, or two? Gun turrets like steadiness, right? So it wants three points on the ground at all times, but that doesn't go with quickness.
Again, this is a really awesome piece of work in any event. Just because I have some unresolved questions about how it bears a load and how it moves, doesn't mean it's not going to make a fantastic piece of art. I'm quite envious of your talent.
In other news, I just got accepted to this grad program: [link] so I'll get to spend my time looking at models like this, virtual worlds, storylines, graphics, etc... I can't wait!
-PL-
-PL-
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